Animation Actions
[Animation]


Enumerations

enum  { VIS_VISIBLE, VIS_HIDDEN }

Functions

mb_action_tmb_shift_new (co_aix x, co_aix y, coord_t *coord, mb_word_t *word)
mb_action_tmb_chgcolor_new (co_comp_t r, co_comp_t g, co_comp_t b, co_comp_t a, paint_t *paint, mb_word_t *word)
mb_action_tmb_rotate_new (float angle1, float angle2, coord_t *coord, mb_word_t *word)
mb_action_tmb_visibility_new (int visib, coord_t *coord, mb_word_t *word)

Enumeration Type Documentation

anonymous enum

Enumerator:
VIS_VISIBLE 
VIS_HIDDEN 

Definition at line 59 of file mb_animate.h.


Function Documentation

mb_action_t* mb_chgcolor_new ( co_comp_t  r,
co_comp_t  g,
co_comp_t  b,
co_comp_t  a,
paint_t paint,
mb_word_t word 
)

Definition at line 79 of file chgcolor.c.

mb_action_t* mb_rotate_new ( float  angle1,
float  angle2,
coord_t coord,
mb_word_t word 
)

Definition at line 98 of file rotate.c.

mb_action_t* mb_shift_new ( co_aix  x,
co_aix  y,
coord_t coord,
mb_word_t word 
)

Note:
mb_shift_new() will add itself to the specified word.

Definition at line 77 of file shift.c.

mb_action_t* mb_visibility_new ( int  visib,
coord_t coord,
mb_word_t word 
)

Definition at line 44 of file visibility.c.

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